Executive Overview
For over two decades, Brandon Sanderson has methodically built what is arguably modern fantasy’s most cohesive and expansive fictional setting: the Cosmere. Spanning more than 20 interconnected novels, novellas, and short story collections—ranging from his debut, Elantris, to the epic heights of The Stormlight Archive and the industrial-age magic of Mistborn—the Cosmere is a masterclass in worldbuilding. With high-profile screen adaptations for both Mistborn and Stormlight Archive currently looming on the horizon, Sanderson’s literary empire is on the precipice of mainstream multi-media explosion.
Yet, long before Hollywood came calling, the Cosmere had already made a successful, highly lucrative transition into the physical realm of tabletop gaming. Through intricate engine-builders, deeply tactical deck-builders, sprawling roleplaying systems, and tense area-control epics, players have been given the tools to step directly into the mists of Scadrial and the high-storm battered plains of Roshar.
This comprehensive survey explores the landscape of Cosmere tabletop adaptations. From the early pioneering efforts of Crafty Games to the modern, definitive stewardship of Brotherwise Games—and looking ahead to the upcoming releases slated for late 2025 and beyond—we examine how these physical adaptations capture the mechanics of investiture, the weight of mortal choices, and the cosmic chess match played by the Shards of Adonalsium.
Detailed Chronology: A History of Cosmere Tabletop Adaptations
The tabletop history of the Cosmere can be cleanly divided into two distinct eras: the exploratory early years defined by independent adaptation rights, and the modern era characterized by an exclusive, deeply integrated partnership with Brotherwise Games.
Era I: The Pioneers at Crafty Games
Before Brandon Sanderson’s literary universe achieved its current ubiquity, smaller independent studios took initial steps to bring Scadrial to the tabletop. The primary architect of this early phase was Crafty Games, a studio that recognized the immense narrative potential hiding within the pages of the original Mistborn trilogy.
Mistborn Adventure Game (2012)
Released in the summer of 2012, the Mistborn Adventure Game (often abbreviated as MAG) was the very first tabletop roleplaying game set within the Cosmere. Powered by a narrative-driven $d6$ system, the game bypassed traditional, rigid tactical combat loops in favor of a cinematic framework. It empowered players to craft Nobels, Skaa, Terrismen, and even Kandra, setting their stories during the tumultuous Final Empire era.
What set the Mistborn Adventure Game apart was its mechanical integration of philosophical and emotional narrative weights. Systems revolving around "Destiny" and "Tragedy" ensured that character creation and advancement mirrored the bittersweet, oppressive tone of Sanderson’s novels. Over its lifecycle, the game received a host of acclaimed supplements—including Terris: Wrought of Copper, Skaa: Tin & Ash, Alloy of Law, Masks of the Past, and Nobels: The Golden Mandate—allowing groups to transition smoothly from Era 1 into the industrial-steampunk aesthetic of Era 2.

Mistborn: House War (2016)
Shifting away from personal roleplay, Crafty Games released Mistborn: House War in 2016. Rather than casting players as heroic allomancers leaping across rooftops, this resource-management strategy game tasked participants with assuming the identities of competing noble houses during the crisis of the first novel.
The objective was not personal glory, but societal stability. Players competed to earn the favor of the Lord Ruler by solving systemic crises throughout Luthadel. Featuring variable playtime lengths (ranging from tight 60-minute sessions to sprawling three-hour political struggles) and a notorious twist where both the highest and lowest-scoring players could theoretically face severe penalties or victory conditions, House War delivered a biting, Machiavellian experience. The expansion, The Siege of Luthadel, pushed the timeline into the events of The Well of Ascension, adding mechanical complexity to an already tense negotiation game.
Era II: The Brotherwise Games Hegemony
As Sanderson’s literary profile skyrocketed, the management of the Cosmere board game ecosystem transitioned to Brotherwise Games. Best known for titles like Boss Monster, Night of the Ninja, and Call to Adventure, Brotherwise secured an exclusive partnership to develop official, high-quality board games and roleplaying systems that would honor the grand scale of the Cosmere.
Call to Adventure: The Stormlight Archive (2019)
Built on Brotherwise’s signature "Call to Adventure" game engine, this adaptation asks players to forge the most compelling, heroic character possible within the storm-wracked world of Roshar. Functioning as a character-building engine-builder and drafting game, participants assemble a personal history, select foundational motivations, and chase ultimate destinies while continuously balancing their internal morality.
Players roll custom rune slabs to complete quests, navigating the thin, perilous line between heroism and anti-heroism across three distinct rounds. Victory is ultimately determined by who has crafted the most epic, mechanically cohesive character backstory—measured in victory points. Beyond its strength as a standalone game, it serves as a brilliant thematic primer for the broader Rosharan ecosystem.
Mistborn: The Deckbuilding Game (2023)
Centering squarely on the dramatic events of Mistborn: The Final Empire, Mistborn: The Deckbuilding Game accommodates one to four players, casting them as iconic figures like Vin, Kelsier, and Sazed.
At its core, the game challenges participants to construct efficient deck-engines while mastering the arcane art of Allomancy—consuming metals to trigger explosive temporary buffs. Players must balance racing against their peers to complete high-value missions with the option of pivoting into a fully cooperative mode to overthrow the tyrannical Lord Ruler. Bolstered by stunning thematic artwork and tight deck-building mechanics, the game received critical acclaim for its mechanical translation of magical progression.

Shards of Creation (2026)
Representing the lightest entry in Brotherwise’s core trio of Cosmere titles, Shards of Creation is a swift, deeply tactical trick-taking card game. The game’s dynamic relies entirely on which cosmic entities—the Shards of Adonalsium—are selected during setup.
Featuring canonical depictions of beings like Autonomy, Cultivation, Devotion, Dominion, Honor, Odium, Preservation, and Ruin, each Shard bestows unique game-altering rules that can either aid or hinder participants as they capture sets of suits for end-game scoring. Some of the visual and lore depictions included in the game represent official canonical first-looks at these vessels, making it a mandatory pickup for dedicated Cosmere scholars and casual trick-taking enthusiasts alike.
The Cosmere RPG (2024–Present)
The crown jewel of modern Cosmere tabletop gaming is undoubtedly the Cosmere RPG, developed by Brotherwise Games. This comprehensive roleplaying system grants players the tools to inhabit Roshar, Scadrial, and beyond. Whether a player wishes to swear the Immortal Words and walk the path of a Knight Radiant, skulk in the shadows as a Singer, or simply play a frontline soldier trying to survive the highstorms, the system provides modular, narrative-focused rulesets.
The product line has expanded rapidly, highlighted by the foundational Stormlight Handbook, the pre-constructed campaign adventure Stonewalkers, and a widely praised Starter Set designed to onboard absolute beginners.
Supporting Context & Metrics: The Scale of the Cosmere Adaptation
To understand the weight of these tabletop adaptations, one must quantify the cultural footprint of the source material.
| Metric / Category | Details & Estimates |
|---|---|
| Total Cosmere Publications | 20+ novels, novellas, and comprehensive anthologies |
| Global Book Sales | Estimated 30+ million copies worldwide |
| Active Tabletop Publishers | 2 primary historical eras (Crafty Games, Brotherwise Games) |
| Total Tabletop SKUs | 10+ core games, expansions, RPG handbooks, and accessory lines |
| Upcoming Multi-Media Projects | Feature film (Mistborn) and live-action television (The Stormlight Archive) |
The economic viability of these tabletop projects relies on a dedicated, highly literate fanbase known for dissecting every page for hidden lore connections (known within the community as "Realmatic theory"). Brotherwise Games has capitalized on this by ensuring that rulebooks double as lore compendiums, satisfying both casual board gamers and lore purists.
Official Statements and Industry Insights
The transition of prose into interactive physical media requires a delicate balancing act between ludic design and narrative fidelity. In various developer diaries and industry panels, representatives from Brotherwise Games have emphasized the collaborative nature of their relationship with Brandon Sanderson and his company, Dragonsteel Entertainment.

"When you build a game in the Cosmere, you aren’t just slapping a famous brand onto a generic mechanic," noted a lead developer during the initial rollout of the Cosmere RPG. "Brandon’s worlds have rigid, internally consistent magical laws—Investment, Allomancy, Stormlight, and Invested Arts. If your game mechanics break those internal rules, the fans will notice immediately. Every rule we write has to feel like it belongs in the Cosmere."
Similarly, Brandon Sanderson has frequently voiced his enthusiasm for physical board games and roleplaying systems, noting that tabletop RPGs served as a foundational creative incubator during his early years as an aspiring writer. The collaborative input from Dragonsteel ensures that even secondary card illustrations in games like Shards of Creation contribute new, officially sanctioned visual lore to the overarching mythos.
Future Outlook: What’s Next for Cosmere Tabletop Gaming?
The momentum surrounding Cosmere tabletop gaming shows zero signs of slowing down. Brotherwise Games has an aggressive pipeline of expansions, standalone board games, and roleplaying sourcebooks slated for release over the next several years.
- Mistborn: The Well of Ascension Expansion: Building upon the success of the original deck-builder, this upcoming expansion introduces a robust cooperative game mode. Players must work in tandem to defend the besieged city of Luthadel from an overwhelming horde of Koloss, incorporating characters, artifacts, and narrative turning points from the second book of the original trilogy.
- Cosmere RPG – Scadrian Expansions: Following the immense success of the Rosharan books, the Cosmere RPG is expanding its mechanical reach to the planet of Scadrial. Upcoming rulebooks will allow game masters and players to construct Allomancers, Feruchemists, and Metalborn characters, running campaigns spanning both Era 1 and Era 2 timelines.
- Stormlight: War for Roshar: Hitting Kickstarter this fall, War for Roshar represents Brotherwise’s most ambitious board game venture to date. Designed as a heavy area-control and euro-strategy hybrid, the game pits up to four players against one another—or against automated systems—fighting for control of vital Oathgates and attempting to shift the global balance of power between Honor and Odium.
As Sanderson continues to pen the final sequences of his grand literary design, the tabletop space will undoubtedly continue to evolve alongside it, offering fans physical artifacts of a universe that grows richer with every passing year.
